Ball Rig 2

前言

  1. Create selection List
  2. Add Non-Linear Squash
  3. Create Control Curves
  4. Logical Parenting of the controllers
  5. Work on wiring the stretch squash factors with the translate values
  6. Create an interface

Source Code

1

程式說明

Modify -> Freeze Transformations
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;


作類似於這段MEL
move -r -6.704528 0 0 pSphere1_Rotator.scalePivot pSphere1_Rotator.rotatePivot ;

參考